Version 0.1.4
Mousetrap: Theft & Bondage » Devlog
Hey! There's a new public update - 0.1.4 It includes everything from the previous supporter build and some new additions, changes and bugfixes!
-Minimap added -A dozen new items can be found around the map -Changed the layout in some places -Pet cage added -Fixed the tab+esc game freeze -A bit of dialogue has been added in the sex scenes -The inventory now properly stores previously worn outfits -Animation fixes -Armbinder doesn't allow hiding -Fixed leftover movement animations during dialogue -Fixed weird inventory interactions with locked items -Added a notice for when something is unequippable -Walking down the stairs no longer makes you float
We are also using a new experimental WebGPU renderer for the web version, so it will run smoother and with slightly better visual clarity. If there are any problems (especially on browsers that do not support WebGPU yet) make sure to reach out to us, we might have to revert it.
Files
Mousetrap-Windows-0.1.5 194 MB
Version 1.0.4 48 days ago
mousetrap-theft-and-bondage-html.zip Play in browser
Version 1.0.4 48 days ago
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Mousetrap: Theft & Bondage
NSFW Stealth Bondage Game
Status | In development |
Author | Milkshake++ |
Genre | Action |
Tags | 3D, Adult, Anime, bondage, Eroge, Erotic, Female Protagonist, Immersive, Stealth, Unity |
More posts
- Version 0.1.55 days ago
- Version 0.1.360 days ago
- Version 0.1.261 days ago
Comments
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This game is very interesting, and my suggestion is:
1. Add an archive system to save the current task progress and clothing collection progress
2. Refactoring the inventory interface, the current clothing replacement logic is to select a certain equipment location (such as head) and switch clothing in a fixed order. Due to some clothing occupying multiple body parts, previously set clothing will be covered when changing to clothing for other body parts. This means that some clothing sets can only be picked up and equipped in the corners of the map.
A design reference: When selecting a certain body part, a secondary equipment bar pops up to display the clothing that can be equipped on that body part. When the pointer moves to a certain clothing item on the secondary equipment column, mark on the main inventory interface which body parts this clothing item also occupies.
(Used AI translation)
The game is much more playable and enjoyable now with the update on inventory and minimap! Still, some clothing sets will conflict with other outfits when trying to wear them together, which can be a bit annoying. It would also be great if both game progress and clothing combinations could be saved. Looking forward to more storylines and plot developments.
i would love a save function wehre you could load preveusly saved game progres
Good update. I like the conversation at the end of the couple's conversation. Maybe our mouse can become a member of the household or someone's pet?
The puppy cage does not seem to be functional, but I am assuming it will in the future.
could you add a button that add money in the next update? my reasoning being that whenever you're captured, you lose money while money doesn't spawn anymore
Is there a Use for the currency yet? I feel as though I am missing what to do with the money.
You can use it to replay the sex scenes with the respective Characters. Talk to them once you finished their quest and scene and then you can pay them, i think 15 gold, for another round.
theres a bug where when you try to equip something while it conflicts with other items which you cant take off but it takes up more than just that slot, you perminantly equip that item and cant remove it but you can stil put other stuff on top of it
性爱场面结束后高跟鞋的型号会出错
Would you consider adding a full map and not just the minimap?
I think that's a bit much.
Outfit_TubeDress cannot be removed from the player model, even if it is unequipped from the inventory.
Will there be a save feature added soon, or could we at least have a button to unlock all accessories?
Nice, its good to see progress, keep it up. One of the few good 3D games that runs on unity rather than unreal.